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- «s6=166,227,181»
- «s7=191,206,254»
- «»«ac»
- «c2»KEEPING THE SPIRIT ALIVE«»
- «»«al»
- «c3»BY DARKHAWK/IRIS«»
- «»«as»
- «c7»The most important thing on the scene
- today, is the «c6»spirit «c7»that the sceners
- possess. With spirit I mean the will
- to create things and take part in the
- scene. That spirit is what has driven
- the scene for so long, ever since the
- first crackintro appeared. What I want
- to write about in this article is how
- that spirit starts (or used to start),
- and how it is becoming a bit harder to
- hold on to that spirit in todays
- scene. As such, this article bears
- some resemblance to my other article
- about the IRC, but that is hard to
- avoid unless I fused the two articles
- into one, and I'm much too lazy to do
- that, afterall two fillers are better
- than one, hehe.«»
- «»
- Starting in the scene, you usually
- have close contact to other sceners,
- starting out like you do. In the older
- days, you all started out at once, and
- lived in the same town, making for a
- lot of «c6»friendship «c7»and working
- together. Nowadays the picture might
- be slightly different, with new
- sceners finding a group and friends
- via the IRC, but still you have some
- persons with whom you bond closer
- together than others, with whom you
- venture out with, creating your
- scenish spirit with. Whether that be
- over the IRC or in real life, you
- feel closer to these people than
- others in the scene. That in turn
- makes you able to create better and
- more things with that group than with
- any other person, because you feel
- motivated to do it. Taking the example
- of the local group, all in the same
- town, will serve my demonstration.
- With those you booze, talk and
- sometimes live, in a close
- relationship, and ofcourse that will
- make you more motivated to do scenish
- stuff, than if you were all living in
- separate cities for example. The
- «c6»spirit «c7»which you create in that way,
- the «c6»motivation «c7»you have for the scene,
- is what will drive you ever onwards
- later, when all your friends have
- gone, and you are alone in the scene,
- making new friends and productions.
- That initial motivation you got, that
- initial wonder and awe you got for the
- scene in that regard, is what will
- push you onwards making you stay when
- everything seems dead, changed and
- silent. And things can feel that way
- in the scene nowadays.«»
- «»
- That «c6»initial feeling «c7»is what people
- should strive for, if they want to
- continue having fun in the scene and
- not just live in the past, on past
- feelings. The best way to keep people
- together in the scene is the sociable
- way, uniting a bunch of people in a
- pursuit of similar things. Interest in
- Amiga's, demos and making friends is
- all it takes in the scene, but real,
- physical interaction is a must here.
- Only meeting via the IRC, visualizing
- other people via the net is not enough
- to maintain that spirit. You have to
- be a bunch of friends, tied together
- closely by friendship and identical
- scene interests to really make the
- magic happen, that is, to create
- productions and feel happy about it.
- When those friends move out (in the
- example of living in one city), you
- have to maintain contact and the
- similar interest, or chances are good
- (bad?) that everybody will loose
- interest when they get other hobbies
- and goals in their lives, and then
- they will down-prioritize their former
- scene interest, until they drop out
- completely. You have to keep people
- together in a sort of artificial way
- at this point, which is a good point
- when you want to defend the function
- of an organizer. But that is a topic
- for another article.«»
- «»
- The reason people are quitting the
- scene is simply that they loose
- interest and motivation. That sounds
- straightforward ofcourse, so why waste
- an article about it? Just to make it a
- filler? Yes that too ofcourse, but I
- want to write about what you can do to
- stop this downward spiral of
- disinterest in the scene. Simply put,
- what made you enter the scene were the
- people, the social aspects, sharing
- the same interest, and doing
- productions that other people watched
- and admired. That is, relationships to
- other people is what defines the
- scene, broadly speaking. You have to
- keep those relationships going if you
- want to maintain interest in the
- scene. You can keep going on past
- feelings of nostalgia and stuff like
- that for quite some time, but sooner
- or later your interest will run dry if
- that's the only source of inspiration.
- You have to be a member of a group of
- dedicated people in contact and
- friendship with eachother and you have
- to participate in the scenish
- happenings, then your interest will
- hopefully never run dry. On the other
- hand, if you feel that you are
- isolated and out of touch with the
- scene, it is only a matter of time,
- before you will quit. Therefore, make
- the scene a sociable place, be
- together with your group and
- «c6»participate. «c7»That will insure that the
- scene remains a fun and vibrant place.
- Don't kill the scene by standing on
- the sideline, make an effort to get
- into the moving stream again if you're
- one of those people feeling all alone
- in the scene. We have to remember that
- the scene is about persons and their
- relationship to eachother, then the
- «c6»scene will never die, «c7»regardless of
- what computer we are on.«»
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- «c1»DARKHAWK/IRIS«»
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